Persona 3 : It's time to take over The Dark Hour!



Shin Megami Tensei series is an unique RPG games because its not like the most RPGs that have a feature deep, engaging gameplay that spans dozens of hours, intriguing characters and tons of battles. But it have a brought up as many complex and adult concepts. Everything from alternate dimensions and questions of sanity to the occult and supernatural experiences has been fair game in these titles, making SMT one of the more mature series available. Persona 3 is the best of persona series that i`ve ever played,how about u?

It begins that a players take on the role of a nameless junior transfer student that's arrived in Tokyo to attend the institution of Gekkoukan High School. While everything seems fine at first glance, your character quickly finds out that things are horribly wrong at the school and in the city of Tokyo. Apparently, every night at midnight, the world finds itself stuck between other dimensions in a phenomenon called The Dark Hour. At this time, humans are transmogrified into coffins and strange beasts known as Shadows roam the land looking for people to feed upon. However, a select group of people (including your character) can avoid this imprisoned fate at midnight, fighting the Shadows from attacking people using special abilities known as Personas, manifestations of a character's psyche. Fortunately, this group also attends your high school and is known as S.E.E.S. - The Specialized Extracurricular Execution Squad, whose entire purpose is understanding and eliminating the Shadow threat from the world.



P3 is unlike previous Persona titles, the action within the game is split up between daytime and nighttime activities, all of which move rather quickly over the course of the game's school year. During the day, you'll be attending classroom events, such as studying subjects, answering questions that your teachers pose to you and other educational activities. Successfully performing these duties will add points to your charm, academics or courage stats, which will help you build skills that you'll use along the course of the adventure. However, you're also spending the days talking to other students, making friends, joining clubs and even gaining girlfriends. There are lots of people to talk to, but you can only dedicate your time to one person or group at a time. As a result, you'll often find that many of your days after school are frequently torn between choosing who you want to interact with, while frequently feeling as though you're not fully gaining insight into anyone in particular. In fact, there were some school days I found my character having to decide between at least five separate people that wanted my attention, which left me feeling as though I could never satisfy any of these friends. The plus with this situation, however, is that it encourages replaying the game to see what different outcomes you can acquire by befriending different people.

Even though the large amount of life/dating sim elements may be somewhat distracting to most Persona or Shin Megami Tensei fans who are only interested in the role playing elements of the game, there is a very important reason behind trying to become so popular at Gekkokan High. Every person or group you befriend will let you build what's known as social links, which are broken up along Tarot card lines. As you strengthen these links, you are allowed to create and summon new Personas that belong to that particular Card. For instance, speaking to someone online will give you access to the Hermit class of Personas, while talking to people in the Student Council may unlock the Emperor class for your character. This is important, because your character is somewhat of an anomaly when it comes to S.E.E.S. members - whereas they're only able to summon one Persona in battle, your character can summon and hold multiple beings within his psyche.




These Personas come with their own individual talents and skills, as well as elemental preferences. For example, the Angel Persona is associated with wind, while Omoikane is an electricity based Persona. However, they won't remain with these skills for long. Players will be able to strengthen their Personas in battle, allowing them to boost their individual stats as well as acquire new abilities. As a player winds up using a Persona more and more, they'll find that being's abilities evolving into new traits that can be employed in battle. Characters looking for even more powerful Personas can take advantage of the Velvet Room, which allows players to combine multiple summoned characters into one new Persona. Depending on the characters you mix together, you'll unlock new skills.

There are a few things that you have to be aware of when it comes to Personas, however. It can be somewhat difficult to figure out what skills you happen to be gaining when a Persona gains a level or is combined into a new entity. The game doesn't provide descriptions of the various abilities on the Persona's character page, which can be somewhat confusing. For instance, if you saw Bufu and Posimundi, would you actually know what those powers were supposed to be in a battle situation? Probably not. However, this is the only info you'll receive on the Persona's info screen. While you can discover what these do via the Skills menu or in battle, it can be somewhat confusing when you're trying to figure out what you need in the middle of a fight and you can't really gain the info you need because all you're shown are skill names. As a result, you have to memorize what abilities you constantly use if you're going to be successful in battle. The same could be said of the evolution of skills, because you don't have any control over those whatsoever, meaning that you'll randomly receive some skill (often that you've never heard about) that you'll need to take into battle. This can be extremely confusing, particularly when you set out to take on the Shadows at night.

During the night, specifically during The Dark Hour, you can take on the Shadows in Tartarus, a labyrinthine tower that mysteriously erects itself on the grounds of the high school. Broken up into different themed areas known as blocks, Tartarus is the main "dungeon" that your party will crawl through as you attempt to eradicate the threat. You won't be able to continually enter Tartarus night after night, because each time your party enters its halls, they run the risk of becoming exhausted due to the amount of evil in the walls, which makes them vulnerable to attacks. Each floor within a block is stocked with items and Shadows, who will attack on sight. Since you can see these creatures, you can attempt to gain an advantage in battle by striking them or sneaking up on them and landing the first blow.

While the gameplay takes on a traditional turn-based affair once you get into battle, you'll find that there are a couple of twists to this standard formula. The first part of this revolves around exploiting enemy weaknesses. Players can scan Shadows, trying to find what elemental or physical flaws they have so your party can land extra damage. Successfully striking these beasts in this manner will frequently knock them to the ground, incapacitating them for a while and providing you with an extra attack in battle, which can be used to finish that monster off or focus on other creatures. What's more, knocking down all monsters during a fight will allow you to perform an All-Out Attack with every member of your party at the same time, which can't be defended against. The other twist that the battle system provides is a rush feature that lets you speed through battle sequences, automatically triggering all party members to attack without any user input, which can be useful for charging through meaningless monsters or fights that you can easily win.

However, the battle system also has a couple of issues that wind up cropping up and hampering the overall experience. Unlike other turn-based games, you'll only control your main character; your party members are governed by AI commands that you can establish, such as conserving your skill points or acting freely. For the most part, your characters will act intelligently, using their abilities at the right time or healing characters that need help. However, because you don't have full control over the other members in your party, you'll find some moments of frustration. For instance, if you happen to die, the game is over, but you may find that your AI won't focus on your needs every now and then, which may force a restart. What's more, you may find that they'll stop using their skills during an "Act Freely" command, which doesn't particularly help when it comes to eliminating enemies that are weak against specific elemental abilities. As a result, you may find yourself trying to do everything possible that you can during your turn, because you might not receive the result you want from your allies.

At least the end of some battles gives you much more than the standard experience and spoils scene. Depending on the monster you defeat, you'll receive a chance to select a tarot card from a number of cards on screen. Similar to a three card monte game, the cards will shuffle about, allowing you to select the one you want once they've stopped moving. Not only will players be able to gain new personas in this way, they can acquire new items, money, experience points or even heal their party in this manner. Gamblers even have the chance to double their luck by putting their won card up against higher stakes. However, there are some dangers: players can lose all of their earned cards or even receive a cursed card, which summons Death to relentlessly track your party through the halls of Tartarus. It's a creative twist on successfully beating monsters.



Persona 3 is a solid title graphically. While the game doesn't visually raise the bar of the PS2, it's nevertheless impressive, if for no other reason than the game has some of the most striking monsters you'll face off against in an RPG. Beheaded dancers wielding fencing foils, tables that are flinging pans and utensils, as well as walking gloves are only some of the basic creatures you'll fight your way through. The Personas are pretty creative as well, with everything from unicorns and scantily clad women to brain stems with eyes and moving wisps of hair. But perhaps the most arresting, and potentially disturbing, visual of the game revolves around the summoning of the Personas thanks to the use of the Evoker pistol. With all of your party members "shooting" between the eyes or their temples to summon their entities and recoiling from the impact of the action (with shattered glass replacing the expected brain matter, thankfully), this is one of those animations that's both intriguing and shocking at the same time. This isn't one of those titles you'll want to play when someone impressionable is in the room.

The title is supported by a ton of voice acting, and for the most part, the dialogue is pretty good. There are some lines that fall flat, as would be expected, but you get a good sense of many of the characters because of their chatter as you move through your school day or in the midst of battle. Whether it's the inclusion of the Japanese honorific tenses or the arguments that characters get in, you really get a sense of everyone's personality in the game (appropriate considering that the game is called Persona, right?). The music manages to support this as well, although it's a bit weaker. A mix of rap, beats, lyrics and other compositions, you'll find that the game typically uses and reuses the same track over and over again. As a result, you'll probably find yourself tiring of the battle theme or the school theme, for example, because it feels as though you've heard that same loop for the past five minutes or more.

I really like this game, and also the character is have a strong image..
for shin megami tensei or RPG-ers fans, u must try it! because it`s one of a perfect game i ever played. ^^


MY SCORE is 8.7



Chrono Trigger, It`s about Time!



Oh man! everytime i look the picture of this game i`m so awaken. Chrono trigger first release is in SNES. When the first time i know this game will be released, im so surely that this game will be boom!, because it created by the masterpiece of Final fantasy Series (Yuuji Horii , Hironobu Sakaguchi) and the illustration by Akira Toriyama who created the Dragon Ball series.
You Know, every Squaresoft (now is Square-enix) games have a great value to play,and i pick this game as one of the best.
Chrono Trigger is released first at Super Nintendo (1995), Playstation (1999), then the lastest is Nintendo DS Version.It was well-received by reviewers and commercially successful. Nintendo Power magazine described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.The game has shipped more than 2.36 million copies in Japan and 290,000 worldwide as of March 31, 2003.



How about the STORY?

The game's story follows a group of young adventurers who travel through time to prevent a global catastrophe.

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrate her new teleportation device at the Millennial Fair. When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D., and learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped girl. After returning to the present, Crono is arrested on charges of kidnapping the princess and sentenced to death by the king's evil advisor. Lucca and Marle help Crono to flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D. The three vow to find a way to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his friends begin to travel through time, assisted by Gaspar, an old sage at the End of Time, to collect more allies, items, and information to face Lavos. Their party expands to include Ayla and Frog. They come to learn that Lavos was an alien being that impacted the planet millions of years in the past, and began to absorb DNA and energy from every creature on it, eventually having enough power to arise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen Zeal of the Mystics in 12,000 B.C. The Queen believed she could summon Lavos and harness its power to achieve immortality, and caused the Queen's son, Janus, and the three Gurus, Gaspar, Melchior and Balthasar, to be spread throughout time, preventing them from collaborating and stopping Lavos's return.

Janus vowed to learn how to summon the beast himself so that he could destroy it. He took the alias of Magus, and gained a cult of followers, believing that he sought the summoning of Lavos in order to take over the planet himself. The party initially mistakes Magus as the cause of Lavos but come to learn of his troubled past. They travel to 12,000 B.C., and storm the Ocean Palace to prevent the Queen from summoning the being in the first place. However, they are ill-prepared for their assault and as Lavos attempts to kill them all, Crono sacrifices himself to protect everyone. The adult Magus fails to defeat Lavos, and its power causes a tsunami to destroy Zeal and cover most of the world in water. The Ocean Palace then rises into the air, becoming the Black Omen, which, if not destroyed, exists in all future time periods. The group turns to Gaspar for help, and he gives them a device, called a "Chrono Trigger" that is able to replace Crono just before the moment of death with a Dopple Doll. The group collects the necessary components for the process, and travel to 12,000 B.C. again, saving Crono and leaving the doll to absorb the attack. After gaining enough power, Crono and the others assault Lavos and are able to defeat it, thus saving the future of their world.

If Magus joined the party, he departs to search for his missing sister, Schala. Crono's mother accidentally enters the time gate at the fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky.Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at the festival and accidentally get carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each others arms, the pair travel through the cloudy, moonlit sky.

MUSICS

Chrono Trigger was scored by Yasunori Mitsuda and veteran Final Fantasy composer Nobuo Uematsu, with one track composed by both Uematsu and Noriko Matsueda. A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing." Mitsuda slept in his studio several nights, and attributed certain songs—such as To Far Away Times—to inspiring dreams. He also suffered a hard drive crash that lost around forty in-progress tracks. After Mitsuda contracted stomach ulcers, Uematsu joined the project to compose ten songs and finish the score.Mitsuda returned to watch the ending with the staff before the game's release, crying upon seeing the finished scene.[34]

At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its 1995 commercial pressing. Square also released a one-disc acid jazz arrangement called "The Brink of Time" by Guido that year. In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of Trigger, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four new pieces for the game's bonus features which weren't included on the soundtrack. Recently, Mitsuda arranged versions of music from the Chrono series for Play! video game music concerts, presenting the main theme, Frog's Theme, and To Far Away Times.He worked with Square Enix to ensure that the Nintendo DS Chrono Trigger port's music would sound close to the Super Nintendo version's.

its been remake to 3 CONSOLE!





SUPER NINTENDO (1995)


Japan release cover - Front


Japan
release cover - Back



US release Cover - Front


US release Cover - Back


PLAYSTATION (1999)






NINTENDO DS (2008)



US Release - Side


US Release - Back



US Release - Front


Japan Release - Front


How About Gameplay?

Chrono Trigger features standard console role-playing game (RPG) gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. This concept had previously been featured in such titles as Secret of Mana and Final Fantasy Adventure, but was uncommon at the time for RPGs outside the action RPG genre.

Example of a basic battle

Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through Chrono Trigger's story.

Chrono Trigger uses an Active Time Battle system—a staple of Square's Final Fantasy game series designed by Hiroyuki Itō for Final Fantasy IV—named "Active Time Battle 2.0". Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "Techs". Techs deplete a character's magic points (a numerical meter like hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist.Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Fire Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.

Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named Epoch. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game's final battle. The re-release of Chrono Trigger for the DS features a new ending that can be accessed from the End of Time upon completion of the final extra dungeon. The ending is reported to contain a new optional final boss. Chrono Trigger also introduces a New Game+ option—after completing the game, the player may begin a new game with the same character levels, techniques, and equipment (but not money) that he or she ended the previous game with.


Walkthrough?


If u Need a Chrono Trigger walkthrough , just direct to this link

CHRONO TRIGGER walkthrough 1
CHRONO TRIGGER walkthorugh 2

other Chrono Trigger FAQ :

Character FAQ
Charm FAQ (PS)
Item List
Mechanics Guide
Tabs FAQ
Shop List
Weapons/Armor/Item/Enemy Lists
Translation Guide
Technique Checklist
Arena of the Ages Guide
Bestiary
Dimensional Vortex Guide
DS Changes List
Ending Guide
Endings FAQ
Game Script
Item Encyclopedia FAQ
Lost Sanctum Guide
Mini-Game FAQ
Technique FAQ

map & charts :

1000 AD Map (JPG)
12,000 BC Lower World Map (JPG)
12,000 BC Map (JPG)
2300 AD Map (JPG)
600 AD Map (JPG)
65,000,000 BC Map (JPG)
Arris Dome Map (PS) (GIF)
Blackbird Map (PS) (GIF)
Cathedral Map (PS) (GIF)
Death Peak Map (PS) (GIF)
Denadoro Mountain Map (PS) (GIF)
Factory Building Map (PS) (GIF)
Geno Dome Map (PS) (GIF)
Guardia Prison Map (PS) (GIF)
Heckran Cave Map (PS) (GIF)
Hunting Range and Forest Maze Map (PS) (GIF)
Lab 16 and Lab 32 Map (PS) (GIF)
Magus Lair Map (PS) (GIF)
Mountain Of Woe Map (PS) (GIF)
Mystic Mt./Dactyl's Nest Map (PS) (GIF)
Ocean Palace Map (PS) (GIF)
Reptite Lair Map (PS) (GIF)
Sewer Access Map (PS) (GIF)
Sunken Desert & Ozzie's Fort Map (PS) (GIF)
Hunting Range Map (PNG)
Tyranno Lair Warp Room Map (GIF)

Need CHEAT?

Erase saved games

At the save game selection screen, select the save you wish to delete and press Start+Select on Controller 2. You will be given a Yes/No confirmation box before the save is deleted.

Factory Passcodes

There are two points in the Factory in 2300 AD in which you must enter a passcode to proceed. The first point requires you to enter codes to control a crane, and the second requires you to enter the master password for the entire factory. The following lists those three such passcodes. Remember to press the buttons in order, not all at the same time.

Code
Effect
Factory Crane Passcode 2
B, B
Factory Crane Passcode 1
X, A
Factory Master Password
X, A, B, Y

Save Lucca's Mother

In the event where Lucca's mother gets caught in the machine, walk to the lower rightmost accessible portion of the machine, press A, and you will be prompted to enter a code to stop it.

CodeEffect
L, A, R, A Saves Lucca's Mother

Game Endings

There are 13 Endings possible in this game, depending on when you choose to fight Lavos.

UnlockableHow to Unlock
Ending01 Beyond TimeBeat Lavos at the end of the game
Ending02 ReunionBeat Lavos while Chrono is 'dead'
Ending03 The Dream ProjectBeat Lavos in the Black Omen OR right after Marle joins your party (New Game+ only)
Ending04 The Successor of GuardiaBeat Lavos as soon as you return from 600 AD [right telepod, again - only new game +]
Ending05 Good NightBeat Lavos as soon as you get to the End of Time [use bucket]
Ending06 Legendary HeroBeat Lavos before you get the Hero Medal, but after you hear Tata is the hero
Ending07 The Unknown PastBeat Lavos after getting the Hero Medal, but before the Masamune is fixed
Ending08 People of the TimesBeat Lavos after you get the gate key back in 65,000,000 BC
Ending09 The OathBeat Lavos after getting the Masamune fixed, but before opening the magic cave
Ending10 Dino AgeBeat Lavos after defeating Magus, but before defeating Azala
Ending11 What the Prophet SeeksBeat Lavos after defeating Azala
Ending12 A Slide ShowBeat Lavos after Schala uses her pendant, but before yours is powered
Ending13 Day of LavosFight Lavos and lose

When on the black omen, you will come across a Tubster (Which at first looks like a tornado on the ground) Attack it and have Ayla use Charm, then escape, and go back through the door you came in and repeat.

Infinite Shelters

When you exit Guardia Forest in the beginning of the game there is a bush near the exit that will move, when you try to communicate with it a strange creature should run out dropping a free shelter, after this leave the forest twords the castle but dont progress further, instead go back into the forest to where the bush was, you will be able to interact with it again thusly giving you another free shelter. There are a few enemies about but by going around tho where th enemies come out you should be able to avoid them. By using this cheat you can use the shelters to recover many times or sell them for 75 gold each.

Save anywhere

In Giants Claw or Tyrono Fortress there are a few switches. One activates a save point, one starts a battle, and one makes part of the floor disappear. Activate the save point, then make the floor disappear. Go to the top of the left hole, jump off and press A just as you go onto it. Save and continue. If done correctly, you should be able to save anywhere! Note: This affect will wear off if you turn the system off.

Infinite Power Tabs

Get 10 Mid Ethers at Lab 32

After getting the Race Log to track your best scores in the bike race, race Johnny and attain a score of 777. Rx-xR will reward you with 10 Mid Ethers.

New Game +

Successfully complete the Black Omen dungeon and then beat the game to unlock new game+ it lets you play the game again with the levels from your previous games all items you had. you can go straight to lavos or beat the game again.


Here`s the Free download link for CHRONO TRIGGER SNES Roms :

DOWNLOAD ROM


My Score is 9.6

Welcome to Discover Saga ~Your RPG games Portal~

Howdy!
welcome to my new site..
it`s called "Discover Saga".i want to make an community for RPG lover all around the world,do u like RPG games?..just visit here,and we can share together on this site.

I`m very love RPG games since i child (till now), and there`s so many greatest RPG in this world, from final fantasy series to Start ocean or Persona series. So, through this site i want to share anything about RPG its no matter even it`s old or a new game.

So, Enjoy it!
hope u have a great journey!
thanks for visiting.. ^^